Thursday, December 30, 2010

Dark Eldar List I think I am happy with.

So I wanted to try the new version of Army Builder and I am actually very happy with it. Here is the HTML list of what comes out of the new format along with the tournament view.


1850 Pts - Dark Eldar Roster - Nick Rose "Darkwynn" Dark Eldar 1850 Kabal of the Orange Blossom


1850 Pts - Dark Eldar Roster - Nick Rose "Darkwynn" Dark Eldar 1850 Kabal of the Orange Blossom



Total Roster Cost: 1849



Archon- Kakashi Hosokawa (1#, 170 pts)

1 Archon, 170 pts = (base cost 60 + Huskblade 35 + Soul-trap 10 + Phantasm Grenade Launcher 25) + Combat Drugs 10 + Shadow Field 30



Haemonclulus Yokoi Shonon (1#, 80 pts)

1 Haemonculus, 80 pts = (base cost 50 + Venom Blade 5 + Liquifier Gun x1 10) + Shattershard 15



Elite: Hekatrix Bloodbrides (10#, 242 pts)

8 Hekatrix Bloodbrides, 134 pts = 8 * 13 (base cost 13) + Hydra Gauntlets x3 30

1 Syren, 43 pts = (base cost 23 + Agoniser 20)

1 Raider, 65 pts = (base cost 60) + Enhanced Aethersails 5



Incubi - Kaskashi Bodyguard and Saumrai (8#, 219 pts)

7 Incubi, 154 pts = 7 * 22

1 Raider, 65 pts = (base cost 60) + Enhanced Aethersails 5



Kabalite Trueborn- Elite Bushido (5#, 173 pts)

4 Kabalite Trueborn, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60

1 Venom, 65 pts = (base cost 55 + -10) + Splinter Cannon x2 20



Kabalite Warriors- Bushido (6#, 120 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Raider, 60 pts



Kabalite Warriors- Bushido (6#, 120 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Raider, 60 pts



Kabalite Warriors- Bushido (6#, 130 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Venom, 70 pts = (base cost 55 + -10) + Splinter Cannon x2 20 + Grisly Trophies 5



Kabalite Warriors- Bushido (6#, 125 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Venom, 65 pts = (base cost 55 + -10) + Splinter Cannon x2 20



Scourges - Kazoku of the Blossom (5#, 130 pts)

5 Scourges, 130 pts = 5 * 22 (base cost 22) + Haywire Blaster x2 20



Scourges - Kazoku of the Blossom (5#, 130 pts)

5 Scourges, 130 pts = 5 * 22 (base cost 22) + Haywire Blaster x2 20



Heavy Support: Ravager (1#, 105 pts)

1 Ravager, 105 pts



Heavy Support: Ravager (1#, 105 pts)

1 Ravager, 105 pts



Validation Report:

b-2. Apocalypse Allies: Trusted Allies only; 1. Dark Eldar Army: Kabal; c-1. File Version: 1.11a For Bug Reports/www.ab40k.org; IA Ammunition: Use Improved Bombs, Use Advanced Bombs, Use Special Ammunition; b-1. Roster Options: Apocalypse, Generic Unit, Imperial Armour, Special Characters; a-1. Scenario: Normal Mission

Roster satisfies all enforced validation rules



Composition Report:

~[#c_Form_]: 0 (- - 0)

~[#c_Other_]: 13 (- - 0)

~[#c_Legend_]: 0 (- - 0)



Created with Army Builder® - Try it for free at http://www.wolflair.com




Tuesday, December 28, 2010

Mathammer- Correction for the masses

I have been stuck in this snow storm in Georgia, since Christmas eve and I was able to drive around 6pm yesterday night back to Texas. During my 22 hour drive and being awake 36 hours, I had a eureka moment or delusional episode, I don't know yet. When people are figuring out math for certain units to do XYZ they are doing it wrong almost 95% of the time and they are way off.

I had flashbacks of my North Korea Ex Special forces Business statistics teacher screaming at us when messing around with Bernoulli's theorem and dice and how to figure out results correctly or probability correctly.

Lets take the classic example of twin- linked assault cannons vs twin linked Lascannons. Everyone will say Assault cannon is just as good as a Lascannon to penetrate armor.


Let's Break down the normal formula we are going to use Space marines as an example with razorbacks shooting Landraiders AV 14

BS= Ballistic skill in percentage format such as BS 4 = .66 bs 3= .50 and so on

BS Twin linked
(4/6)+(1-(4/6)(4/6)= .878 time to hit for one shot.

To pen results
.16

(1/6)(2/6)= .05% for a damage result

.878 x .05 = 0.04 or 4% chance for a pen result for one assault cannon shot

Twin linked lascannon
BS
.878(2/6) = 29% for a damage result

Now this part would be correct if we were only rolling one single die at a time and that was the only thing we were doing. You can't just add 4% 4 times together to get a result of 16% chance. The reason is because we are rolling dice and even if we add enough shots together we can never go pass 100% chance because no matter what there is still a chance of failing even though it would be very slim. You take the 4% for the assault cannon and take it to the 4th power because that is how many shots it has and you have your correct result and add each power to the 4%.

Your results should be
to the first power = .04
second power = .0016
third power = 0.000064
forth power = 0.00000256
Total result should be around = .0416656 or 4.2% chance


So every time you shot that Assault cannon at an Av 14 or really anything above AV 13 your only going to get a 4.2% chance of doing anything to it and you wonder sometimes why the assault cannon is not performing the way its supposed to for you.

Thursday, December 23, 2010

New Terrain for Wargames con


Its here! Enough pieces for 80 tables and it will be a great supplement to our current terrain.

I have loads of work to do after Christmas putting this stuff together but should be great.