Monday, August 1, 2011

It has been awhile... Sorry I am not dead









Traveling…

Sorry for the update, I have been traveling the last 6 months and integrating acquisitions for the company. This means I haven’t had a lot of time, let alone time to even write. That being said the European team championships is coming up in Mid August and I can't wait to head to Switzerland. This year should be great as we came close the year before for first time at this type of event. We learned a lot and we have applied it into our games in the US. I hope this year at come back with a medal of some sorts.

I have dropped playing Guard and let one of my other team mates play it this year while I went for an army that needed a adaptable play style and one that I have truly loved since they have ever came out. This year I am bringing Black Templar’s and an unorthodox list which will hopefully take everyone by surprise.



Here is the list Rolling Thunder:


1750 Pts - Black Templars Roster

Total Roster Cost: 1745

HQ 1: Commander (7#, 521 pts)
1 Marshal, 128 pts = (base cost 80 + Chain Fist x1 30 + Storm Shield x1 15 + Tank Hunters 3)
1 Adamantine Mantle, 35 pts
1 Terminator Armor, 25 pts

5 Terminator Command Squad, 275 pts = 5 * 43 (base cost 40 + Tank Hunters 3) + Cyclone Missile Launcher x2 50 + Chain Fist x2 10
1 Sergeant, 58 pts = (base cost 40 + Storm Shield x1 15 + Tank Hunters 3)

HQ 2:Emperor's Champion (1#, 140 pts)
1 Emperor's Champion, 140 pts = (base cost 90 + Accept Any Challenge, No Matter The Odds 50)

Elite: Sword Brethren Terminator Assault Squad (7#, 301 pts)
7 Sword Brethren Terminator Assault Squad, 301 pts = 7 * 43 (base cost 40 + Tank Hunters 3)
7 Thunder Hammer Storm Shields

Troops 1: Crusader Squad (9#, 171 pts)
6 Crusader Squad, 121 pts = 6 * 16 (base cost 16) + Meltagun 10 + Power Fist 15) Base Bolt pistol, close combat
2 Neophytes (Shotguns), 20 pts = 2 * 10
In Transport 1

Troops 2: Crusader Squad (9#, 171 pts)
6 Crusader Squad, 121 pts = 6 * 16 (base cost 16) + Meltagun 10 + Power Fist 15) Base bolt pistol and close combat
2 Neophytes (Shotguns), 20 pts = 2 * 10
in Transport 2

Troops 3: Crusader Squad (7#, 161 pts)
6 Crusader Squad, 111 pts = 6 * 16 (base cost 16) + Lascannon 15 (Bolters)
In transport 3

Fast Attack: Land Speeder Squadron (2#, 140 pts)
2 Land Speeder Squadron, 140 pts = 2 * 50 (base cost 50) + Typhoon Missile Launcher x2 40

Fast Attack: Land Speeder Squadron (2#, 140 pts)
2 Land Speeder Squadron, 140 pts = 2 * 50 (base cost 50) + Typhoon Missile Launcher x2 40

Transport 1 1 Drop Pod, 30 pts
Transport 2: 1 Drop Pod, 30 pts
Transport 3: 1 Rhino, 53 pts Smoke launchers 3pts

I am not going to go into how the list plays but it’s a lot of fun and I have had a lot of enjoyment out of this list. It makes me think every time and it’s an engaging list from the opponent’s perspective. I feel like I am actually playing a game again unlike I did with the Guard, where I picked this unit shot it, picked this unit shot it… again and again. If this list goes well I am going to adapt it and look to bring it to the circuit next year as I feel Dark Eldar especially the Dark Eldar list builds I have been messing with are too unpredictable on anti tank shots and are effected by dice rolls.

Saturday, January 29, 2011

Cleaning House: Its eBay Time

I went through my collection and I needed to get clear it out a bit. Having to help my Father pay his property taxes and having to incur a cost of a funeral of a loved one has put me little tight on cash.

Hopefully these armies will go to a new home where they will get some use or expand someones existing collection.

Well with out further ado.

Black Templar army 3000 pts +
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=250765483110&ssPageName=STRK:MESELX:IT

Skaven army 3000pts +
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=250765504837&ssPageName=STRK:MESELX:IT

Lizardmen
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=250765466198&ssPageName=STRK:MESELX:IT

Dark Elves lot
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=250765470777&ssPageName=STRK:MESELX:IT


Have at it.

Thursday, December 30, 2010

Dark Eldar List I think I am happy with.

So I wanted to try the new version of Army Builder and I am actually very happy with it. Here is the HTML list of what comes out of the new format along with the tournament view.


1850 Pts - Dark Eldar Roster - Nick Rose "Darkwynn" Dark Eldar 1850 Kabal of the Orange Blossom


1850 Pts - Dark Eldar Roster - Nick Rose "Darkwynn" Dark Eldar 1850 Kabal of the Orange Blossom



Total Roster Cost: 1849



Archon- Kakashi Hosokawa (1#, 170 pts)

1 Archon, 170 pts = (base cost 60 + Huskblade 35 + Soul-trap 10 + Phantasm Grenade Launcher 25) + Combat Drugs 10 + Shadow Field 30



Haemonclulus Yokoi Shonon (1#, 80 pts)

1 Haemonculus, 80 pts = (base cost 50 + Venom Blade 5 + Liquifier Gun x1 10) + Shattershard 15



Elite: Hekatrix Bloodbrides (10#, 242 pts)

8 Hekatrix Bloodbrides, 134 pts = 8 * 13 (base cost 13) + Hydra Gauntlets x3 30

1 Syren, 43 pts = (base cost 23 + Agoniser 20)

1 Raider, 65 pts = (base cost 60) + Enhanced Aethersails 5



Incubi - Kaskashi Bodyguard and Saumrai (8#, 219 pts)

7 Incubi, 154 pts = 7 * 22

1 Raider, 65 pts = (base cost 60) + Enhanced Aethersails 5



Kabalite Trueborn- Elite Bushido (5#, 173 pts)

4 Kabalite Trueborn, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60

1 Venom, 65 pts = (base cost 55 + -10) + Splinter Cannon x2 20



Kabalite Warriors- Bushido (6#, 120 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Raider, 60 pts



Kabalite Warriors- Bushido (6#, 120 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Raider, 60 pts



Kabalite Warriors- Bushido (6#, 130 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Venom, 70 pts = (base cost 55 + -10) + Splinter Cannon x2 20 + Grisly Trophies 5



Kabalite Warriors- Bushido (6#, 125 pts)

5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15

1 Venom, 65 pts = (base cost 55 + -10) + Splinter Cannon x2 20



Scourges - Kazoku of the Blossom (5#, 130 pts)

5 Scourges, 130 pts = 5 * 22 (base cost 22) + Haywire Blaster x2 20



Scourges - Kazoku of the Blossom (5#, 130 pts)

5 Scourges, 130 pts = 5 * 22 (base cost 22) + Haywire Blaster x2 20



Heavy Support: Ravager (1#, 105 pts)

1 Ravager, 105 pts



Heavy Support: Ravager (1#, 105 pts)

1 Ravager, 105 pts



Validation Report:

b-2. Apocalypse Allies: Trusted Allies only; 1. Dark Eldar Army: Kabal; c-1. File Version: 1.11a For Bug Reports/www.ab40k.org; IA Ammunition: Use Improved Bombs, Use Advanced Bombs, Use Special Ammunition; b-1. Roster Options: Apocalypse, Generic Unit, Imperial Armour, Special Characters; a-1. Scenario: Normal Mission

Roster satisfies all enforced validation rules



Composition Report:

~[#c_Form_]: 0 (- - 0)

~[#c_Other_]: 13 (- - 0)

~[#c_Legend_]: 0 (- - 0)



Created with Army Builder® - Try it for free at http://www.wolflair.com




Tuesday, December 28, 2010

Mathammer- Correction for the masses

I have been stuck in this snow storm in Georgia, since Christmas eve and I was able to drive around 6pm yesterday night back to Texas. During my 22 hour drive and being awake 36 hours, I had a eureka moment or delusional episode, I don't know yet. When people are figuring out math for certain units to do XYZ they are doing it wrong almost 95% of the time and they are way off.

I had flashbacks of my North Korea Ex Special forces Business statistics teacher screaming at us when messing around with Bernoulli's theorem and dice and how to figure out results correctly or probability correctly.

Lets take the classic example of twin- linked assault cannons vs twin linked Lascannons. Everyone will say Assault cannon is just as good as a Lascannon to penetrate armor.


Let's Break down the normal formula we are going to use Space marines as an example with razorbacks shooting Landraiders AV 14

BS= Ballistic skill in percentage format such as BS 4 = .66 bs 3= .50 and so on

BS Twin linked
(4/6)+(1-(4/6)(4/6)= .878 time to hit for one shot.

To pen results
.16

(1/6)(2/6)= .05% for a damage result

.878 x .05 = 0.04 or 4% chance for a pen result for one assault cannon shot

Twin linked lascannon
BS
.878(2/6) = 29% for a damage result

Now this part would be correct if we were only rolling one single die at a time and that was the only thing we were doing. You can't just add 4% 4 times together to get a result of 16% chance. The reason is because we are rolling dice and even if we add enough shots together we can never go pass 100% chance because no matter what there is still a chance of failing even though it would be very slim. You take the 4% for the assault cannon and take it to the 4th power because that is how many shots it has and you have your correct result and add each power to the 4%.

Your results should be
to the first power = .04
second power = .0016
third power = 0.000064
forth power = 0.00000256
Total result should be around = .0416656 or 4.2% chance


So every time you shot that Assault cannon at an Av 14 or really anything above AV 13 your only going to get a 4.2% chance of doing anything to it and you wonder sometimes why the assault cannon is not performing the way its supposed to for you.

Thursday, December 23, 2010

New Terrain for Wargames con


Its here! Enough pieces for 80 tables and it will be a great supplement to our current terrain.

I have loads of work to do after Christmas putting this stuff together but should be great.

Tuesday, November 16, 2010

General list and concepts

I have been throwing some ideas and list around for Dark Eldar and Blood Angels and just wanted to throw it out there to see what others think. These list are all around 1850.

1850
Its Raining....

Astorath
10 Assault marines with two melta guns Powerfist
10 Assault marines with two melta guns Powerfist
10 Assault marines with two melta guns Powerfist
10 Assault marines with two melta guns Powerfist
10 Assault marines with two melta guns Powerfist
Chaplin with Jump pack melta bomb
Chaplin with jump pack melta bomb
Sanguinary priest with Jump pack and powersword
Sanguinary priest with jump pack and powersword

Idea is to hold in reserve every time unless your playing Horde list. You drop on a right flank and you hit hard and keep on going. You should get a majority of your guys in with descent of angels and they should be able to drop super close together.

Blood Angels
Raven Rush
Librarian with unleashed rage and Shield
Storm Raven with EA
5 terminator assault terminators with three TH/SS
Fursio Dreadnought with Blood Talons
Storm raven with EA
8 Death company Power weapon and Powerfist
Death Company Dreadnought with Talons
Chaplin
10 man scout squad with sniper rifles
10 man scout squad with sniper rifles
Baal Predator with AC, Heavy bolters and Dozerblade
Baal Predator with AC, heavy bolters and Dozerblades



Dark Eldar

Urien
9 Hetrix BloodBrides with three Shardnets and Agnoizer
Raider with
Archon with Agonizer, Shadowfield, Combat drugs and Phantasm Launcher
8 Incubi with Raider
10 Wracks with Acothyst with venom blade and two luqifer guns
Raider
10 Wracks with Acothyst with venom blade and two luqifer guns
Raider
10 Wracks with Acothyst with venom blade and two luqifer guns
Raider
6 Reavers with two Heat lances
Ravenger
Ravenger
Ravenger

Dark Eldar Footdar

Duke
Haemonculu with Hex Rifle
20 warriors with two splinter cannons
10 warriors with Dark Lance
10 warriors with Dark Lance
10 warriors with Dark Lance
10 warriors with Dark Lance
Talos with Haywire blaster
Talos with Haywire blaster
Talos with Haywire blaster
6 reavers with two heat lances
6 reavers with two heat lances
6 reavers with two heat lances
8 Incubi
8 Incubi

Could drop one Talos for a Parasite and buy Inchor Injectors on the other two Talos.


Hellions Riding Dirty
Baron
15 Hellions with Stunclaw
15 Hellions with Stun Claw
Haemoncului WWB
Haemoncului WWB
Harlequins x 6 with Kiss's and Shadowseer
20 warriors with two splinter cannons

6 Reavers with two heat lances
6 reavers with two heat lances

Talos with Haywire blaster
Talos with Haywire blaster
Ravenger

I have 76 points left over and I don't know what to put or what to change to swizzle the list around.

Monday, November 8, 2010

Thoughts on some Dark Eldar list

I have been going through the codex working on some list that I would like to play at the 1850 point level. When I am building some of these list my first thoughts; are it needs to deal with Guard and Space wolves in a tournament setting everything else from there will be covered naturally by the codex. That being said here are some list.

1850 Webway Portal


Duke
Harlequinns x6 with Kiss and shadowseer
Haemonculus with webway
Haemonculus with webway
10 wyches with two shard neds and hetrix with agnoizer
10 wyches with two shard neds and hetrix with agnoizer
20 warriors with two splinter cannons
Talos with haywire blaster
Talos with Haywire blaster
Talos With Haywire blaster or just a parasite with spirit vortex

6 reavers with two heat lances
6 reavers with two heat lances

Beast Master unit with
5 Khaymere
1 clawed fiend
6 Razorflocks

I might have to do a little bit of math to drop 9 points but I can drop a Wyche or something to make the point levels.

Idea of the list though would be to deploy first or second it doesn't matter. Hold everything in reserve expect for Harelquinns with Two Haemonculus. First turn they move 6 inches and drop two webway portals in the middle of the table. They should be protected with the Shadowseer Veil of Tears ability. once from there Talos just come out and lock done certain threats from either IG or Space wolves and get into combat as fast as they can. 20 man warriors squad coming out with the Duke should wreck shop and kill a whole tactical squad if it can catch them out in the open. The Reavers should be able to go after certain units that need to die with precision coming out of the webway. Beast Master unit will be the HTH counter unit which should get rid of most things. I like this list because it doesn't mater if I go first or second and hedges out some of the risk that I need to worry about going against IG. The one thing I don't like about it though is I am unsure how well it will play against Guard and coming in piece meal. Talos can be strong but they can also be slow so its kind of a toss up.

Second list

Taking the leafblower concept to the Dark Eldar

This is list is more of a practice of list building and thought around the army.

1850 list
Ancient Haemonculus
huskblade, soul trap, Shattershard

Trueborn x4 with 4 blasters
Venom with Splinter cannon

Trueborn x4 with 4 blasters
Venom with Splinter cannon

Trueborn x4 with 4 blasters
Venom with Splinter cannon

Wracks x10 with two Liquifer gun
raider
Wracks x10 with two Liquifer gun
raider
Wracks x10 with two Liquifer gun
raider
Wracks x9 with Liquifer gun
Raider

Ravger
Ravger
Ravger

Optional:
6 reavers with two heat lances
or
take off soul trap and go with
5 Incubi in Venom.

The list is going back to point and click and putting as many weapons in the list as possible:

Count is
12 Blasters
13 dark Lances
36 or 48 Poison shots

80 Wracks HTH attacks with FNP

The list will give you some options but will be very fragile to Guard players. Depending on Deployment and how things go you could loose a majority of your units in the first turn but there are a lot of variabiles that come into that when playing Guard. Against other list such as Tyranids, Tau, Necrons, Daemons, Marines, Wolves , Blood angels they will have a tough time breaking down this list. Though, I can see Mech Spam Eldar giving this army a problem also.



Just to throw some quick concepts up and what I have noticed is that in an 1850 point level or smaller the Hellions are almost too expensive. If you take the Baron and 15 Hellions your spending 360 points on that unit. Now that unit is great don't get me wrong but you could spend those points more wisely in a Beast Master unit or in other areas where you might get a better bonus or another unit can serve a better function in your army. If you are going to do the Hellions your not taking much else so you need to either commit to that unit or go with something else. If you want to serve as a troop killer or MC killer your better spending those points on 20 warriors with two splinter cannons. You would get 30 shots at 24 Inches and if something came in range to rapid fire you would get 48 poison shots which is better then what the Hellions can do but Hellions bring that cross function in melee with the Hellglavies. If you want to take a unit instead of Hellions that can purely do Melee the Beast Master unit sitting at 250 points is a cheaper option that is more effective. It would still have 10 poison shots but the 5 khaymera , 6 razorflocks and one clawed fiend can put a lot of damage out and still take a beating.

These are just some thoughts and sorry if it seems like a ramble.